Procedural Pirates


 * Thedark_firstvisual.jpg

"It was a joke, but if you think of it as a pirate simulator, it... actually makes sense."

There is a proposal for S51 to have a procedural exploration game, mainly to show off the art and designs without having any major plot. This article is the momentary home for this concept whilst it's currently still in its infancy, but will continue to grow.

Notepad
An idea has emerged that S51 should be a non-linear game with a procedurally generated world. While everything is still under debate, here are some convenient bullet points to demonstate gameplay ideas. It is unsure what will happen upon player death. Here are some more fancy bullet points demonstrating our ideas. Neat. OR
 * The "goal" would be to conquer islands and befriend tribes or civilizations.
 * Transportation is mainly by boat. It would be considered the "Player Home".
 * Resources found in the world can be used to pimp your boat, make weapons, and other typical vidya game stuff.
 * NPCs can be hostile or neutral. Some neutral NPCs could be vendors, and provide services for the player at the cost of spare rescources or (maybe) currency.
 * A saving and loading system, similar to Bethesda games
 * Forgiving gameplay, but brutal consequences; loss of items, boat parts, or even permanent death. Damn, son.